AITubernote.comJapaneseJuly 5, 2026
AITuber Full Implementation Journey ~Considering and Despairing Live2D Conversion~
Kurakuro@AI de asobu shares a hands-on development log about attempting to convert the AITuber character Rabi into a Live2D-style model. The article covers manual part separation from AI-generated artwork, ending with 70 parts at 4096x11132px, while also describing the limits of AI assistance, software constraints, and difficult layer decisions around hair, face, mouth, ears, and a hood. It is a practical example of how creating an AI character body can become a demanding operational task beyond simply generating an illustration.
#AITuber#Live2D#開発記録#個人開発
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Manually splitting Rabi into 70 parts shows how heavy AI character production can get before the character even starts moving. This feels less like just making art and more like building a body that can actually be operated.